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About the Company

Hi there! We didn't see you come in. Welcome to our About page! Make yourself at home. Here at Metaversal Studios we design and produce games and interactive entertainment for a variety of platforms and mediums. We're a team of gamers who love to make games.

Our games blend engaging entertainment, addicting gameplay and, most of all, a sense of fun and whimsy. We pride ourselves on our original game art, music and design elements, all of which complement the casual nature of our game titles.

Our focus is primarily on mobile platforms, developing games for the iPhone, iPod Touch and iPad through Apple's iTunes App Store, and for Android devices through Google's Android Market. What's in store for Metaversal Studios in the future? You'll have to stay tuned to find out!
Matt Sughrue Matt Sughrue
VP of Product Development

Matt is a game industry veteran with nineteen years of experience planning and managing projects, teams and studios on both the publishing and development sides of the business for companies including Atari, Vivendi, Foundation 9, Creat Studios and Seven45 Studios. He has worked on game titles spanning nearly every platform, with original IP as well as major licensed properties from Nascar, Disney, and Nickelodeon.
Emma Davis Emma Davis
Marketing Manager

Emma spreads the good word of Metaversal's games across all channels of social media and beyond. A graduate of Mount Holyoke College, she finds creative ways to justify her liberal arts education at every turn.

When not working tirelessly to bring awareness to the awesomeness of our games and make us famous, Emma is an avid gamer with a special fondness for point-and-click adventure PC games from the nineties. She likes to spend her free time wrangling ferrets and building palatial manors for her Sims.

For marketing or PR inquiries, click here.
Dave Landry Dave Landry
Producer

Dave joined the team in January of 2009. He is a Northeastern Alumni, graduating from the Multimedia Studies program with a concentration in Graphic Design. He brings with him a vast knowledge of gaming, interface aesthetic, and project management. He also adds to the ever-growing number of musicians who work at Metaversal, while playing guitar in a local post-rock band.

Before his life at Metaversal, Dave worked full-time for Northeastern's Creative Services department producing print media for the various departments on campus. He also spent two years as the art director for Tastemakers, the student-run music magazine of Northeastern University.
James Mullen James Mullen
Technical Director

A graduate of Northeastern University with a dual degree in Computer Science and Multimedia Studies, Jimmy Mullen has been a Metaversal programmer and employee since July 2006. Jimmy's coding skills include ActionScript 3.0, PHP, SQL, JavaScript, Objective-C, Java, C++, and HTML and CSS.

Before working at Metaversal, Jimmy worked as PHP/MySQL web developer at Harvard University ITIS. Since joining Metaversal, he has served as technical director for Metaversal's mobile games, as well as lead programmer on projects for MIT, Fidelity, Boston College, Northeastern University, and Berklee College of Music. As part of his degree work, Jimmy participated in several long-term group software engineering projects, including a Flash-based single player educational puzzle game, a C# and ASP.NET based website, and a year-long rich media database project based on discovering local college music.

In addition to contributing to many of Metaversal's game designs, Jimmy is also a talented musician and an excellent editor who lends his sound design and writing skills to a variety of Metaversal projects.
Linolium John K. Manuelian (AKA Linolium)
Lead Programmer

John joined the industry in 2007 with hopes of leveling up his passion for games from hobby to career. He has since worked directly on 7 published games ranging from small-scale portable time killers to larger-scale console titles. Many of those games contain his own personal little touches here and there. John has also written a cross platform engine which has been used in 8 published downloadable games.

When not at work John enjoys composing digital music- some of which have been used in the games he worked on, collecting and restoring classic and modern arcade and pinball machines, and animatronic/robot design.
Brian Oley Brian Oley
Programmer

Brian is currently pursuing a a dual major in Multimedia Studies and Computer Science at Northeastern University. He is particularly interested in the area of social gaming and discovering innovative ways to use new and existing hardware with regards to controlling games.

Aside from his interest in computers, his passion is photography, which spans many photographic styles. He can often be found unicycling the mountains of New Hampshire and the streets of Boston.
Peter Calabria Peter Calabria
Lead Artist

Peter is a seasoned veteran of the gaming industry with nearly 20 years experience creating art for games. He has worked on numerous titles spanning many different genres and styles, as well as almost every major platform. Over the many years in game development he has worked in just about every aspect of art creation and management, from modeling and texture painting to animation and design. He has helped create original IPs, as well as worked on licensed projects for companies such as Irrational Games, Mad Doc Software, Creat Studios and Reality Bytes. Some of the more well known licenses are Star Trek, Tony Hawk, and Marvel Comics.

His interests outside of artwork include, sports, movies, reading, music and of course comic books. He is now the resident lore master for all things comic related. His parents are so proud. When not geeking out in games or art, Peter enjoys living on the South Shore with his lovely girlfriend, kids and a very spoiled dog.
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