Matt Sughrue
VP of Product Development
Matt is a game industry veteran with nineteen years of experience planning and managing projects, teams and studios on both the publishing and development sides of the business for companies including Atari, Vivendi, Foundation 9, Creat Studios and Seven45 Studios. He has worked on game titles spanning nearly every platform, with original IP as well as major licensed properties from Nascar, Disney, and Nickelodeon.
Rob Shepherd
Marketing Manager
Many years ago Rob moved to NYC to work at MTV. He had a fun time creating commercials that would air on your television. Years later, Rob migrated to Boston to work in the production department at Harmonix Music Systems. At that venue he helped to karate kick games out the door one fake guitar at a time. Currently, he is devoted to Metaversal Studios, where he now uses his swiss army knife skills to tackle all marketing needs.
Likes: Being creative, bad horror movies, Quantum Leap and writing bios in the third person.
Gavin Allen
Producer
Gavin joined the games industry in 2009 in the audio field, but quickly realized his passion and talents extended beyond sound design and music. Since then he has contributed to a number of titles, both major and indie, and made a couple games of his own too. He brings a wide range of skills to Metaversal, as well as unbridled enthusiasm and devotion to the team he's a part of.
He thoroughly enjoys game jams, and always looks for new challenges in game development. When not at work, he's probably playing games. But when he's not playing games, he enjoys cooking, biking, playing guitar, and creating electronic music, with a fondness for chiptunes.
John K. Manuelian (AKA Linolium)
Lead Programmer
John joined the industry in 2007 with hopes of leveling up his passion for games from hobby to career. He has since worked directly on 7 published games ranging from small-scale portable time killers to larger-scale console titles. Many of those games contain his own personal little touches. John has also written a cross platform engine which has been used in 8 published downloadable games.
When not at work John enjoys composing digital music- some of which have been used in the games he worked on, collecting and restoring classic and modern arcade and pinball machines, and animatronic/robot design.
Peter Calabria
Lead Artist
Peter is a seasoned veteran of the gaming industry with nearly 20 years experience creating art for games. He has worked on numerous titles spanning many different genres and styles, as well as almost every major platform. Over the many years in game development he has worked in just about every aspect of art creation and management, from modeling and texture painting to animation and design. He has helped create original IPs, as well as worked on licensed projects for companies such as Irrational Games, Mad Doc Software, Creat Studios and Reality Bytes. Some of the more well known licenses are Star Trek, Tony Hawk, and Marvel Comics.
His interests outside of artwork include, sports, movies, reading, music and of course comic books. He is now the resident lore master for all things comic related. His parents are so proud. When not geeking out in games or art, Peter enjoys living on the South Shore with his lovely girlfriend, kids and a very spoiled dog.
Will Holland
Game Designer
Will has been designing and developing games since childhood, but in 2007 people actually started paying him to do so. He has credits on published titles across a variety of platforms, including the Xbox360, PS3, PC, Web and iOS. At UMass Will studied English and Computer Science, and later dove into graphic design at American International College. Will operates on both sides of his brain, designing creatively and then revising analytically.
When not at work, Will is voraciously consuming new games. He can also be heard playing bass with his girlfriend, who is a pianist and singer.
Michelle Alexander
Programmer
Having joined us in January 2011, Michelle is currently wrapping up her studies at Northeastern University, on track to receive a BS in Computer Engineering with minors in Computer Science and Mathematics. In September she will start work on her Masters Degree. She is interested in the area of computer vision and image processing.
In addition to her software programming experience, Michelle has amassed an ever growing list of hobbies like drawing, painting, gaming and exploring THE WORLD.
Matt Sylvia
Database Engineer
Matt has a love for programming for as long as he could remember. He graduated Becker College in 2010 and received a BS in Game Development and Programming. Recently he has worked as a freelance Web Designer/Programmer as well as a Software Engineer on titles for PC, Mac, iOS and the Web.
When not programming or probing databases he can be found enjoying the outdoors, reading, hacking electronics, playing something from his ever growing steam list, tabletop gaming, programming or running from zombies.